Showing posts with label Horizon Report. Show all posts
Showing posts with label Horizon Report. Show all posts

Sunday, January 1, 2012

2012 NMC Horizon Report - Tech Trends

The annual NMC Horizon Report will be released in February 13-15 at the EduCause Conference in Austin, Tx and online. A shortlist of applications, trends and issues is posted on its wiki.  This is a good time to review and think about what higher education thinkers are thinking, and to share with K-12 educators so they can better prepare students and themselves.  NOTE:  The issue of digital literacy is identified as a "key skill in every discipline and profession", yet training is rare in teacher education and faculty preparation. 



Time-to-Adoption Horizon: One Year or Less
Cloud Computing
Mobile Apps
Social Reading
Tablet Computing

Time-to-Adoption Horizon: Two to Three Years
Adaptive Learning Environments
Augmented Reality
Game-Based Learning
Learning Analytics

Time-to-Adoption Horizon: Four to Five Years
 Digital Identity
Gesture-Based Computing
Haptic Interfaces
 Internet of Things


Top trends and issues:

  • The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators.
  • Computers as we know them are in the process of a massive reinvention because we increasingly expect media to be touchable and interactive. 
  • Education paradigms are shifting to include online learning, hybrid learning and collaborative models. [about time!]
  • Increasingly, students want to use their own technology for learning. 
  • Institutions are increasingly exploring technologies that allow teachers and students to better collaborate. 

  • Lecture capture, podcasting, and cheap personal video recorders increasingly make it much easier to prepare lecture-style content for students to see/hear before coming to class. 
  • People expect to be able to work, learn, and study whenever and wherever they want to. 
  • The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized. 
  • There is a new emphasis in the classroom on more challenge-based and active learning.
  • The world of work is increasingly collaborative, driving changes in the way student projects are structured.

   
  • Appropriate metrics of evaluation lag the emergence of new scholarly forms of authoring, publishing, and researching. 
  • The demand for personalized learning is not adequately supported by current technology or practices. 
  • Digital media literacy continues its rise in importance as a key skill in every discipline and profession. This challenge, driven by a related trend, appears here because despite the widespread agreement on the importance of digital media literacy, training in the supporting skills and techniques is rare in teacher education and non-existent in the preparation of faculty. As lecturers and professors begin to realize that they are limiting their students by not helping them to develop and use digital media literacy skills across the curriculum, the lack of formal training is being offset through professional development or informal learning, but we are far from seeing digital media literacy as a norm. This challenge is exacerbated by the fact that digital literacy is less about tools and more about thinking, and thus skills and standards based on tools and platforms have proven to be somewhat ephemeral.
  • Dividing learning into fixed units such as credit hours limits innovation across the board. 
  • Economic pressures and new models of education are bringing unprecedented competition to the traditional models of tertiary education.
  • Institutional barriers present formidable challenges to moving forward in a constructive way with emerging technologies. 
  • The global drive to increase the number of students participating in undergraduate education is placing pressure across the system. 
  • Most academics are not using new and compelling technologies for learning and teaching, nor for organizing their own research. 
  • New modes of scholarship are presenting significant challenges for libraries and university collections, how scholarship is documented, and the business models to support these activities.
  • Simply staying organized and current presents a challenge in a world where information, software tools, and devices proliferate at the rate they do today. 

Saturday, February 12, 2011

Horizon Report 2011 - Top Technology Trends in Higher Education

The 2011 Horizons Report is out. Each year, the Horizon Report introduces six emerging technologies or practices that are likely to enter mainstream use within the next five years.

It is 40 pages. Once you've read the report -- or the 6-page summary-- share it with friends and discuss these technology trends.
  • Executive Summary (key trends, critical challenges, technology to watch, and the Horizon Project)
  • Electronic books, mobiles:  Time-to-Adoption: <1 year
  • Augmented reality, game-based learningTime-to-Adoption: 2-3 years
  • Gesture-based computing, learning analyticsTime-to-Adoption: 4-5 years
The report is produced by the New Media Consortium and EDUCAUSE.

Slideshare presentation of Horizons Report:

Who to share with?  School leadership, library and technology teams, science teachers and students.  Share the link, but also print a few copies to hand to colleagues, students, board members, book and computer clubs. This report focuses on higher education trends, so consider developing your organization's own set of trends.

Sunday, January 23, 2011

Horizons Report 2011 - Higher Education Technology Trends

February 1, 2011 is a soft launch of the New Media Consortium's 2011 Horizon Report on Higher Ed Tech Trends. Consider following the news on twitter and alert your ed tech teams. This is always good reading and discussing.

Saturday, June 5, 2010

2010 HORIZON REPORT for K-12

The annual HORIZON Report for higher education is now available for K-12 eduction, thanks to a grant by HP. The 2010 HORIZON Report: The K-12 Edition is arranged in the same format, with executive summary, trends, challenges, short-term horizon (1-2 yrs), mid-term (3-5 yrs), and longer-term (5 yrs).

Here are the top five trends identified for the 2010-2015 time period:
  1. Technology is increasingly a means for empowering students, a method for communication and socializing, and a ubiquitous, transparent part of their lives.
  2. Technology continues to profoundly affect the way we work, collaborate, communicate, and succeed. Information technologies impact how people work, play, learn, socialize, and collaborate.
  3. The perceived value of innovation and creativity is increasing. Innovation is valued at the highest levels of business and must be embraced in schools if students are to succeed beyond their formal education.
  4. There is increasing interest in just-in-time, alternate, or non-formal avenues of education, such as online learning, mentoring, and independent study.
  5. The way we think of learning environments is changing.
Critical Challenges to K-12 use of new technology:
To this list, I would add California's K-12 financial meltdown.
    1. Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
    2. Students are different, but educational practice and the materials that support it are changing only slowly.
    3. Many policy makers and educators believe that deep reform is needed, but at the same time, there is little agreement as to what a new model of education might look like.
    4. A key challenge is the fundamental structure of the K-12 education establishment.

Thursday, January 21, 2010

Horizon Report 2010

On January 19, 2010, the Horizon Report was officially released. Each year, New Media Consortium (NMC) and Educause releases its technology trends report for Higher Education. Last year, apparently it overlooked a big trend: open (free) content!

This year, top trends are:
  • Mobile computing - YR 1 or less
  • Open Content - " " "
  • Electronic BOoks - 2-3 YR Horizon
  • Simple augmented reality - " " "
  • Gesture-based computing - 4-5 YRS
  • Visual Data Analysis - " " "
This is "must" reading and sharing. It is ideal for strategic planning and technology planning committees. Share it widely and discuss how the higher education tech trends will impact your institution.

Thursday, November 26, 2009

2010 Horizon Report Preview

Horizon Report 2010 preview
The New Media Consortium released its list of six Horizon Report Topics for 2010 (PDF file) and the Horizon Report 2010 Preview (PDF file). It is "must reading" each year. Read it. Share it. Discuss it. The reports were originally for a higher education audience but now has a huge following.

An example of Open Content by the California School Library Association is their free, online professional development tutorials: School Library Learning 2.0, Classroom Learning 2.0, and Discovering Assistive Technology. Also Learning 2.0 for Teens. These and all sorts of free online courses are available anywhere in the world via the Internet.

Personally, I think gesture-based computing will become more mainstream sooner than 4-5 years. The Nintendo wii technology has amazing potential, not just fun and games. Nintendo competitors seek to outshine the wii. Microsoft announced Project Natal , which simplifies use by eliminating the use of a controller. Sony has a motion controller in development that includes a handheld, wandlike device that pairs with a camera, splitting the difference between Wii and Natal.

Critical Challenges (4) - the third challenge resonates most with me: "Digital media literacy continues its rise in importance as a key 21st century skill, but there is a widening training gap for faculty and teachers. Often not seen as a priority for faculty or teacher training, digital media literacy is nonetheless a critical skill not only for students but for those who work with them. Faculty and instructors are beginning to realize that they are limiting their students by not helping them to develop and use digital media literacy skills across the curriculum. This
challenge is exacerbated by the fact that it is not clear exactly how to codify the skills or set standards for their measurement."

The Horizon Report documents are also available the Horizon Report Wiki. They are the result of the rounds of discussions and voting by the advisory board members. The final report will be officially released on January 20. The preview version of the report includes a section called Critical Challenges as well as a section for Key Trends. - Buffy Hamilton, AASL Blog, Nov. 23

Monday, January 19, 2009

2009 Horizon Report - Technology Trends

Here is a good way to start the new year. Read, share, and discuss the 2009 Horizon Report. It is co-published by the New Media Consortium and the EDUCAUSE Learning Initiative (ELI) and released in January at the ELI Conference in Orlando, FL.

Seriously. Read the 36-page report carefully. Then share and discuss it with your technology teams, administrators, and colleagues. The focus is on technology application trends in higher education. Think about how the technologies would be used in other settings, such as libraries or K12 schools. There is a web version of the report that encourages comments. Read and comment about the six trends:

Wednesday, July 30, 2008

Build Your Own Horizon Report - Rachel Smith

"Mashup the Library" was the theme of the annual CARL North IT Summer Workshop, which was held on June 25, 2008 in the new library on the Santa Clara University campus.

This post includes my notes from Keynote Speaker Rachel Smith, Vice President of New Media Consortium. Photo is of CARL North IT co-President Sheila Cunningham and Rachel Smith. Rachel set the stage for her presentation on new technology trends when she used a scrolling presentation by Vuvox collage rather than a traditional PowerPoint Presentation to walk the audience through her overview of the 5th annual Horizon Report. This is the time of year when NMC puts out a “call to scholarship” around topics in the Horizon Report. The technology forecast is written for higher education in general, not a specific group within academia. NOTE: August is an excellent time for academic librarians to contribute to the effort. In fact, in addition to regularly contributing to it, academic libraries should make it a point to acquire a copy of the report each year. It would be a good report for the library to promote to its faculty and add a cover commentary on how the library is using or would use new technology.

The Horizon report has three (3) horizons: 1-2 years, 3-4 years, and 5+ years. Each section focuses on two technologies. The Report represents an effort to capitalize on research done by a few people and to distribute the information to many. It is not predictive. It is a forecast.

This year, there is also a section on metatrends – trends that appeared in multiple years of the Horizon Report. An example of this is Gaming. Three years ago, Gaming was featured in the 5th year. Then, Second Life and World of Warcraft became big so Gaming became a topic called Virtual Worlds. Gaming became big but in an unanticipated way.

Here's how the technologies are selected. The Horizon Report has a 40-member International Advisory Board representing about eight countries. There are no face-to-face meetings, just a wiki. Each year, members start with all possible technologies (about 100) and then each member votes for their top 10 technologies and assigns each a horizon (1, 2, or 3). This reduces the list to 12 topics, and then each is written up. The write-up includes how the technology is or would be used in higher education. There are four topics per horizon. Next, members of EduCause and NMC are invited to give examples. One example Rachel cited was from a South Carolina private university, Abilene Christian University, which gave each student a choice of an iPhone or iPod Touch at the beginning of the Fall semester. All class content and other content were on these mobile devices. At ACU, faculty wrote a horizon report version for their own university.

What was forecast in the 2008 Horizon Report?
YR 1-2:
· Grassroots video (video clips like YouTube, which are easy to capture, edit, and share.)
· Collaboration web (i.e., NING or pageflakes)

YR 3-4:
· Mobile Broadband (like iPhone and iPod Touch). Big shift in downloading via wireless LANS. Broadband and mobile are almost everywhere. See ACU vision film. Other examples are PhoneGuide in museums and video direct to the web.
· Data Mashups – see TED video with Hans Rosling, where he debunks 3rd world myths about poverty by “mashing” statistics – combining two or more data bases to make visual representations of the information. See also annual video mashup contest at the University of Pennsylvania. It is very inventive and creative. Songs or broadcasts are mashed up with videos. See “Info Commons @ U of Penn” music video, “Weigle Info Commons”.

YR 5+:
· Collective intelligence: implicit and explicit. Amazon book recommendations is an example of an implicit collective intelligence. Wikipedia, reCaptcha, and Flickr the Commons (public photo collection) are examples of explicit collective intelligence. So is museum tagging – see http://www.steve.museums/.
· Social Operating Systems: the next generation of social networking. An example cited is xobni which is useful for MS Outlook.

Build your own Horizon! There are a number of regional Horizon Reports planned, such as one from Australia. One group wants to do one specifically for K-12. NOTE: Librarians should contribute to it up front each year, add examples, and also promote and discuss it on campus. The next Horizon Report will be released in January 2009 at the ELI Conference (EDUCAUSE) in Philadelphia, PA.