Sunday, November 30, 2008

Mobility@Your Library - #10 M-Learning

Here is #10 of 10 categories of how libraries use mobile devices.

#10 - M-Learning (Mobile Learning. Learning-on-the-go). There are hundreds of new applications for consumers, teachers, and students of all ages. My focus is library applications, so I'll point to my friends' collections and presentations on Mobile Learning.

Lesley provided a PowerPoint with audio (see CSLA conference wiki). Here are highlights:

Examples of Mobile Devices:

  • personal handheld devices (PDAs) such as Blackberries™, Palms™, and Treos™
  • cell phones (typically SmartPhones™)
  • laptops (usually ultra-mobile models)
  • mini game consoles (e.g., Nintendo DS™ and PSP™)
  • media players (e.g., MP3 and ebook players)
  • media recorders (e.g., pocket digital cameras and mini camcorders)
  • personal response systems (e.g., Clickers™)
  • handheld calculators
  • personal navigation devices (e.g., GPS)

Educational Features of Mobile Devices:

  • text messaging
  • audio/media communication and recording
  • image capturing
  • Internet access
  • recording/documentation/archiving ability
  • GPS (geographic positioning system)
  • Leverages multiple learning preferences and collaborative learning – and devalues place of learning

Challenges of M-Learning:

  • stable Internet access
  • bandwidth requirements
  • battery endurance
  • low-resolution images and poor sound quality
  • software application deployment
  • Possible need for same equipment
  • focus on the equipment rather than on the learning
  • possible lack of control by teacher
  • privacy and security breaches
  • need for teacher training

Lesley also pointed out the benefits to GIRLS (a topic she has covered in a book about Teen Girls and Technology)

  • Non-threatening format
  • Can be personalized
  • Builds on communication
  • Optimizes shared knowledge-building
  • Bridges school and home life

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